Art Improvements and Procedural Terrain in SISING


Hello everyone!

I'm excited to share some updates on the development of SISING, our survival space digger game.

Art by Wile3D

Our environment artist, Wile3D, has reworked the world of SISING. These improvements are part of our ongoing effort to deliver a high-quality, immersive experience. You can see more of their work in the images below:





Procedurally Generated Terrain

I’ve also been experimenting with Signed Distance Fields (SDF) and procedurally generated terrain in Unreal Engine 5. This technology allows us to create dynamic and varied environments, making each playthrough unique.

Here’s a sneak peek of the procedural terrain tools in action:

SOMA-Like Atmosphere

One of our biggest inspirations for SISING is the game SOMA. We’re striving to create a similar atmosphere dark, immersive, and thought-provoking. To achieve this, we’re focusing on diegetic UI elements and subtle storytelling through the environment.


However, as a tiny team, we’ve had to make some concessions along the way. But we’re determined to deliver a memorable experience that stays true to our vision.

What’s Next?

We’re still in development, but we’re making steady progress. If you’d like to support us and follow our journey, don’t forget to wishlist SISING on Steam or  here on Itch.io for regular updates.

Thank you for your support, and stay tuned for more updates!

Files

survive-in-space-is-not-guaranteed-windows-beta.zip 2.3 GB
Version 1 15 days ago
survive-in-space-is-not-guaranteed-windows-beta.zip 2.3 GB
Version 1 15 days ago

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